The number of challenges you have to overcome, HMs you have to implement and wild Pokemon you face builds out each time you reach a new one, but the one constant? Fucking Zubats.Įvery 5 or 6 paces you’ll stumble into one of these screechy bastards and only after the absurdly long battle animation finishes can you select the run option and scarper. During the course of the first generation Pokemon games you have to muddle your way through a series of increasingly labyrinthian caves. The first enemy on this list is something of an outlier, firstly because you can catch it and repurpose it to your own advantage, and partly because dispatching it is typically easy. Zubat – Pokemon Red & Blue This image is forever burned into my eyes. Whether it be from an imbalance of effective attacks, being disproportionately more powerful than the area they reside in, or simply because they somehow take advantage of a mechanic in the game that isn’t quite up to standard, these 8 motherfuckers are probably cumulatively responsible for the destruction of hundreds of controller pads, keyboards and things which happened to be within reach at the time.ġ. Some of them will be easy to kill, some of them will be thrilling to challenge and some of them will be utter bullshit. In any decent single player experience, you’re going to run into a wide variety of different foes. Get out.There are countless lists of hard bosses and levels lurking around the internet, but in my experience, enemies are the thing that’s far more likely to drive you up the proverbial wall (or crashing through a real one). "Can't a woman get a moment to herself? Leave me!" "Can't a man have a bit of privacy? Get out of here!" If you are a werewolf At stage 1–3 of vampirism relationshiprank with NPC is 0Īfter transformation into werewolf in the Beast Form after the quest The Silver Hand. You scared of sunlight, or something?"Īt stage 4 of vampirism Only during combat with Dawnguard installed If you are a vampire At stage 1–3 of vampirism relationshiprank with NPC is 0 Every time I look at you my blood boils." "Every time I think of you, I imagine a Saber Cat closing its claws around your face." "I've had just about all I'm willing to take from you. "You and me, we're the only people around who aren't complete fools." Everyone like you is completely worthless." At least you know how to treat someone properly." "For your crimes, may Malacath boil your blood and grind your bones." "May your weapons be sharp and your prey fresh." "What do you want? Aren't your hands coated with enough blood?" "May your next fight bring you victory, friend." "Good to see Skyrim still has such fine people. "Here to shame an old woman? Leave me be." "May the gods watch over your battles, friend." Khajiit will listen until all the sugars in the world turn sour." "These sands are cold, but Khajiit feels warmness from your presence." "I hope the wilds claim you, one of these days." "You want to talk to me? After everything you've done?" "Absolutely no time to deal with lowlifes these days. "There are so few pleasures in life as fine as your company." I was wondering why I was smelling something unpleasant." "So nice to have pleasant company for a change." "There are so many delightful ways I've pictured you dead." Run to the horizon before I hunt you down." May the ground you walk quake as you pass." "You! You're going to hurt me again aren't you? Just stay away." "Friends like you are hard to find and very valuable to me." "Something you need, you miserable wretch?" "Now here's a man/woman I'm glad to see." "What do you want? You've caused enough trouble." "You have something to say, dog? Something on your mind?" "I don't like talking to someone who holds their honor so cheaply." "I bet you could slay one of those mean old dragons. "You're the best! Can you be my father/mother?" "I should bash your face in after all you've done." "Ours is to smile at your passing, friend." Lines in green only appear if your disposition with that NPC is 1 or higher. If your disposition with that NPC is -1 or lower, lines in red will be heard. 13.2 Committing a crime in an Orc stronghold.
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